Description
Build a Real-Time Multiplayer Ludo Game With a Strategic Twist
Ludo Royale gives developers a complete HTML5 starting point for a modern, competitive Ludo experience. Instead of a single-player board game, it delivers live matches for two to four players, private rooms, computer opponents, and a distinctive POWER Mode that changes how every round plays out.
Key Features
- Real-time multiplayer powered by a server-authoritative Colyseus and Phaser 4 engine, with server-side dice rolls and move validation
- Quick Match for 2 to 4 players, private rooms with a shareable 6-character code, Pass & Play on one device, and vs CPU play at three AI difficulty levels
- POWER Mode with eight power-ups, including +1, Double Roll, Pick Dice, Shield, Trap Bomb, Bolt, Freeze, and Portal
- Coins and gems economy with a shop covering dice skins, pawn skins, chat bubbles, board themes, battle powers, and coin and gem packs
- Daily rewards, a 7-day streak calendar, Lucky Wheel spins, daily missions, a 50-level progression curve, and a leaderboard
- Mobile-first candy-style design, installable PWA support, and responsive play on desktop, tablet, and smartphone
- Guest-first accounts with an upgrade path to email and password, plus a reconnection grace window so dropped players can rejoin the same seat
- Modular structure that lets developers adjust rules, economy, shop items, and branding such as logos, colors, and fonts
Built for Developers
This is a developer-focused starter kit, not a turnkey hosted service. It runs on Node.js 22 LTS with MySQL 8 or MariaDB 10.6+, and production hosting needs nginx on a Linux VPS managed with PM2 or systemd. A setup guide is included to help with local development and production deployment.
Who It Suits
Ludo Royale suits indie developers, freelancers offering game development services, and studios adding a popular board game to their portfolio. A basic familiarity with Node.js, terminal commands, HTML, CSS, and JavaScript will help you get the most from it.




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