Astra Master | Mythological Archery Game Template for Html5 (Phaser 3)

₹413.25

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Description

Live View

Step into a myth-inspired archery challenge with Astra Master, a ready-made HTML5 game template built on Phaser 3. Players draw, aim and loose arrows at rotating chakra wheels, judging timing and angle to land every shot while the wheel keeps turning.

The adventure unfolds across 14 crafted stages, grouped into four difficulty levels from easy to expert. Each stage changes the spin — steady, reversed, oscillating or unpredictable — so no two rounds feel the same. Once the main stages are cleared, play keeps looping with faster spins and larger arrow targets, giving the game lasting replay value.

Why Astra Master stands out

  • 14 handcrafted levels across four difficulty tiers, plus an endless cycle after level 14
  • Four distinct rotation styles that keep timing and strategy fresh
  • Seven chakra and arrow designs, with premium artwork matched to each difficulty tier
  • Polished feedback including arrow trails, hit sparks, screen shake and immersive sound
  • Local high-score saving, so players return to beat their best run
  • Responsive scaling that fits portrait phones and desktop screens alike

Built for developers

Under the hood, the template uses Phaser 3.87.0 with Vite and clean, modular ES6 JavaScript. Customization is code-driven and centralized: theme values live in one constants file, all on-screen wording can be changed from a single strings file, and levels can be added, removed or rescaled from a dedicated levels file. Button labels are rendered as text, so there is no need to edit images to change wording.

Included in the package are a production-ready build for quick deployment, the full unminified source for developers, and an HTML documentation guide covering structure, customization and deployment. Node.js 16 or newer is required for development.

Who it is for

Astra Master is a strong starting point for game developers who want a mythological archery game without building the core mechanics from scratch, for designers seeking a visually rich mobile-first experience, and for entrepreneurs ready to launch a casual browser game quickly.

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